My Issues With Silent Protagonists
Over the past while I've been able to play some games which I have never had a chance to as well as a few new releases. Those in question are Tokyo Mirage Sessions & the recent release of Fire Emblem Warriors: Three Hopes and both got me thinking on the way they use their main characters. With Tokyo Mirage Sessions made by Atlus I drew comparisons with Persona 5 and with Three Hopes being another entry for Fire Emblem Three Houses I began comparing protagonists and it made me realise something. I have a serious issue with silent protagonists. First a breakdown on silent protagonists. Between Joker, Byleth and other examples like Link are the player controlled character which does not have a voice, while they may communicate through grunts and dialogue choices. Hearing a protagonist actually talk and emote has been a welcome change when it comes to these style of games for me. Personally hearing the character I'm playing as talk and interact with others is better than a dial...